﻿using System.Collections.Generic;

namespace Configs
{
    public struct EnemyData
    {
        public string Name;
        public RoleBaseAttr Attr;
    }

    public static class EnemyConfig
    {
        public static int EnemyKeyDefault = 10001;

        public static Dictionary<int, EnemyData> EnemyDatas = new()
        {
            [10001] = new EnemyData
            {
                Name = "Enemy",
                Attr = new RoleBaseAttr
                {
                    CurHp = 10.0f,
                    TotalHp = 10.0f,
                    CurMp = 100.0f,
                    TotalMp = 100.0f,
                    Atk = 20.0f,
                    Def = 2.0f
                }
            }
        };
    }
}